Name:	              LC-ScriptEngine 
Description:	LC-ScriptEngine system developed by TacticsNet 
Archive:                 .lst SoundPackSEVo and archive without extension(usually is "lcsebody*" or "game name*")(no magic) 
Author:	              痴汉公贼 (glanser@163.com) 
Version:	              1.0.2 
Status:	              Final 

【Notice】 
·To extract resource files, parameter "-l" is required to specify .lst index files for crage.  

【.lst Archive Info】 
 the lst is actual type of directory archive. 
 all following segment require to do xor 1 so that can get plaintext data. 

 	header: 
u32 index_entries;	// resource number 
 	index field: 
u32 offset;	// resource data offset 
u32 length;	// resource data length 
s8 name[64];	// resource name 
u32 type;	// 0 - lst; 1 - SNX; 2 - BMP; 3 - PNG; 4 - WAV; 5 - OGG 
data: 
data store in actual data archive(the archive without extension, usually is named by "lcsebody*" or "game name*"). 
about SNX resource, also require to do xor 2 so that can get true data. 

【EXAMPLE】 
Take game "近卫骑士ラティス" as an example: 
crage -p "E:\近衛騎士ラティス\SoundPackSEVo"  -l "E:\近衛騎士ラティス\SoundPackSEVo.lst" -u LC-ScriptEngine
开始解包 ...

SoundPackSEVo: 准备提取封包文件（含1061个资源文件） ...
SoundPackSEVo：成功提取1061 / 1061个资源文件  |

LC-ScriptEngine：成功提取1个封包文件

                                                        ... 解包完成

LC-ScriptEngine：成功提取1个封包文件

【ChangeLog】 
2008-10-23 20:24 ver 1.0.2 fixed a extraction error for resource which type is 1
2008-07-27 12:33 ver 1.0.1 modified decryption parameter to adaptive pattern 
2007-04-27 10:36 ver 1.0.0 1st version released
